[ SIGGRAPH ASIA 2025 // BOF SESSION ]

The Evolution of Games in the AI Era
[ Interactive & Spatial Intelligence ]

2025.12.16 // TUE
11:00 - 12:00 [HKT]
LEVEL 2 // ROOM S223

Session Overview

With the rapid rise of generative AI and large-scale world models, game computer graphics (CG) is undergoing a major transformation. This Birds of a Feather session will focus on how CG technologies in games evolve in the AI era, with particular emphasis on Non-Player Characters (NPCs), including personality-aligned generation of text, voice, expressions, and motions, multi-view consistent stylized rendering, and self-evolution. We will also discuss how world models can support more immersive virtual games. Distinguished researchers will share their insights, aiming to foster collaboration across research and development communities.

MIO in Shibuya

Featured Speakers